After i was able to import and play with my genesis character from daz3d in blender, the next thing i want to try is to give it a hair. I know that there's a bunch of daz 3d hair for genesis out there that i can use for my character, but i want to try creating my own hair using blender system. For the past two weeks i've been trying to create a simple hair for my genesis character and so far the results were not good.
Written on Sunday, October 26, 2014 by john
Experimenting with blender hair
Filed Under:
3d,
blender,
daz3d,
hair
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Written on Sunday, October 12, 2014 by john
Dumping render test pics...
Filed Under:
3d,
blender,
cycles,
daz3d
0 Comments
Written on Monday, October 06, 2014 by john
I Just found bump node on blender
Filed Under:
3d,
blender,
cycles
0 Comments
Its been a while since i play with my 3d program blender. Last time i posted here, i was searching a way to use bump map with blender. at that time i don’t know weather bump node for cycles rendering engine already exist or not... most of the tutorial i find online was a quick hack for using bump texture into cycles renderer. if it was exist at that time, i probably didn’t notice the bump node that cycles had. Today while i was playing with my blender, i notice that there’s a bump node under the vector subsection of blender node for cycles.
Written on Saturday, January 28, 2012 by john
Trying another sculpt
Filed Under:
3d,
Sculpt,
Sculptris
0 Comments
Just trying another sculpt using sculptris. This time i tried to sculpt an ear and here's the result.
Written on Friday, January 20, 2012 by john
Normal map vs bump map on blender 2.61
Filed Under:
3d,
blender,
Modeling
0 Comments
In blender 2.61 there are two internal renderers. First one is blender rendering engine and the second is cycles rendering engine. In this post i want to compare the use of normal map between those two renderer, but after i search around i notice that cycles rendering engine don't have the ability to render normal map yet, so i decided to compare between normal map in blender engine vs bump/displacement map in cycles and see compare the result.
Scene preparation
For scene preparation i create these objects:
1. Standard box object, beveled two times
2. Suzanne monkey mesh object
3. Ground plane as a ground for those other two objects.
Written on Wednesday, January 11, 2012 by john
My first mouth sculpt using sculptris
Filed Under:
3d,
Modeling,
Sculpt,
Sculptris
0 Comments
Several days ago i tried to use sculptris to sculpt a mouth. Now i just want to post the result of my sculpting, here you go...
Written on Wednesday, January 04, 2012 by john
Transfering texture from hi-poly to low-poly object
Filed Under:
3d,
blender
0 Comments
One of the modeling tool i use other than blender is sculptris. Other than sculpting, sculptris can also do a texture painting to the model. This time i want to know how blender can transfer texture from hi poly model to a low poly model so in the future if i'm importing the 3d model i sculpt from sculptris to blender i will know how transfer its texture to a low poly model.
For now i won't model anything in sculptris, i will use the standard cube from blender instead.
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