Just trying another sculpt using sculptris. This time i tried to sculpt an ear and here's the result.
Written on Saturday, January 28, 2012 by john
Trying another sculpt
Filed Under:
3d,
Sculpt,
Sculptris
0 Comments
Written on Friday, January 20, 2012 by john
Normal map vs bump map on blender 2.61
Filed Under:
3d,
blender,
Modeling
0 Comments
In blender 2.61 there are two internal renderers. First one is blender rendering engine and the second is cycles rendering engine. In this post i want to compare the use of normal map between those two renderer, but after i search around i notice that cycles rendering engine don't have the ability to render normal map yet, so i decided to compare between normal map in blender engine vs bump/displacement map in cycles and see compare the result.
Scene preparation
For scene preparation i create these objects:
1. Standard box object, beveled two times
2. Suzanne monkey mesh object
3. Ground plane as a ground for those other two objects.
Written on Wednesday, January 11, 2012 by john
My first mouth sculpt using sculptris
Filed Under:
3d,
Modeling,
Sculpt,
Sculptris
0 Comments
Several days ago i tried to use sculptris to sculpt a mouth. Now i just want to post the result of my sculpting, here you go...
Written on Wednesday, January 04, 2012 by john
Transfering texture from hi-poly to low-poly object
Filed Under:
3d,
blender
0 Comments
One of the modeling tool i use other than blender is sculptris. Other than sculpting, sculptris can also do a texture painting to the model. This time i want to know how blender can transfer texture from hi poly model to a low poly model so in the future if i'm importing the 3d model i sculpt from sculptris to blender i will know how transfer its texture to a low poly model.
For now i won't model anything in sculptris, i will use the standard cube from blender instead.
Subscribe to:
Posts (RSS)